Smart glasses are most often used as HUD display screens. Orginally they have been head-mounted portable computers operated hands free. They are fully integrated devices having the ability to interpret reality "on the run" and accomplish the assumptions of the user. Augumented Reality is the application which uses this type of display most often.









What is Augmented Reality ?


The Technology od Augmented Reality (Augmented Reality AR) is a combination of real and virtual worlds. Using semi-transparernt glasses we can watch the world around us enriched with 3D computer graphics. Usually in this type of applications we use an image from a camera on which 3D content is overlaid.




Who is the Recipient of this Technology ?


Augmented reality is used in many applications of both commercial and professional types. So far the most popular use is present in medical research and in military simulations. The recipients of  such an advanced projection technology are most often subjects making use of all kinds of advanced technologies of exhibition (eg Museums) and also various design studios. The Technology of augmented Reality is constantly being developed so as to gain new fields of usage such as: digital signage, simulation or interactive glasse (Smart Glasses).




What do We Need it for ?


The main purpose of augmented reality is to add either inromation or meaning to real objects or places. In contrast to virtual reality, augmented reality does not create complete simulation of reality. The basis for augmented reality is always physical location or an object on which we mark a virtual commentary or change. Adding this type of contextual data allows the user to meet, study, understand and virtual reality develop physical models




How does it Work ?


While working with augmented reality we have to deal with a full range of technologies essential for achieving anticipated effects. Many projects using AR use head-mountes sets, capturing the image seen by the user and displaying additonal content in his field of vision which is superimposed on the physical environment. This technology is designed to blur boundaries between reality the user experiences and the contents he creates.